Don't know if that hints toward the problem, but maybe it's affecting my whole system when the hiccups happen. The second time it happened, I noticed there was a delay with the text was inputting. However, it has frozen up twice while I've had it alt-tabbed off-screen to write this post, albeit with a very long gap between the two hiccups. When that happened, I turned the detail down from 'Max' to 'High' (which might not have done anything, since it sounds like that's tied to the software renderer), and I set the Shade Table to 'DOS' (though I switched it back to 'New', and it didn't seem to hamper performance) I've been able to play it for a good time without any hiccups. I did that before trying to play it, and I was able to play for a good amount of time before running into a freezing hiccup. I think setting to Borderless might have improved it. I also restarted my computer to see if that would help (assuming it's maybe related to memory/RAM) + switched the game to run in 'Borderless'Įnhanced voxels and anti-aliasing are both set to 'Off'. My system stats:ĪSUS VP247 NVIDIA GeForce GTX 1070 (EVGA)Ĥ65GB Samsung SSD 850 EVO 500G (Drive the game is currently installed to) I don't think I'm running off the integrated GPU. Voodoo47: remember, the KEX port requires fairly decent hardware to run properly, an integrated gpu might not cut it for example.
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